Rise of the Tomb Raider
🇨🇳
古墓丽影:崛起
In this direct sequel to the 2013 reboot, Lara Croft travels to Siberia to find the legendary city of Kitezh and its secret of immortality. She must battle the ruthless paramilitary organization Trinity while utilizing improved survival and crafting mechanics. The game expands on exploration and tomb puzzles, offering a deeper, more refined action-adventure experience.
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Release Date
| First release | 11 October 2015 |
Age Ratings
System Requirements
Minimum
| OS | Windows 7 64bit |
| CPU | Intel Core i3-2100 |
| RAM | 6 GB |
| Graphics | NVIDIA GeForce GTX 650 |
| Storage | 25 GB available space |
Recommended
| OS | Windows 10 64 bit |
| CPU | Intel Core i7-3770K |
| RAM | 8 GB |
| Graphics | NVIDIA GeForce GTX 980 Ti |
| Storage | 25 GB available space |
🎮 PlayStation 4 Features
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Downloadable Content (0)
Tomb Raider Series
📺 Other Media References
Appearances of this game in films, TV series, magazines and other media
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Main Protagonist
Lara Croft
"“I make my own luck.” (Tomb Raider, 2013 reboot)"
Lara Croft is a highly skilled archaeologist, linguist, and survival expert. She is known for her intelligence, athleticism, and resourcefulness. In modern depictions, she evolves from a novice survivor into a hardened explorer capable of surviving extreme environments, combat situations, and complex puzzles.
One of gaming’s first true global icons: Lara Croft became a mainstream pop-culture figure in the late 1990s, appearing on magazine covers, TV ads, and even being discussed as a celebrity rather than just a game character.
Guinness World Records holder: She has held multiple records, including recognition as the most recognizable female video game character.
Motion capture evolution: In later games, her movement and combat animations were created using full performance capture (voice + body acting together), especially in the reboot trilogy starring Camilla Luddington.
Originally designed with technical constraints: Her famous polygonal look in 1996 wasn’t an artistic choice at first—it was heavily influenced by the limited 3D hardware of the PlayStation era.
Cultural crossover star: She was portrayed in Hollywood films by Angelina Jolie (2001 Tomb Raider, 2003 The Cradle of Life), which helped push her into global mainstream recognition.
Character redesign controversy: The 2013 reboot deliberately changed her from an exaggerated action figure style into a more grounded, vulnerable survival character, which sparked a lot of fan debate but ultimately revitalized the franchise.
Name origin trivia: “Croft” was chosen from a UK phone book during early development of the original game.
Industry influence: Lara Croft helped establish the template for 3rd-person action-adventure protagonists (climbing, puzzle-solving, exploration-combat mix), influencing franchises for decades.
Guinness World Records holder: She has held multiple records, including recognition as the most recognizable female video game character.
Motion capture evolution: In later games, her movement and combat animations were created using full performance capture (voice + body acting together), especially in the reboot trilogy starring Camilla Luddington.
Originally designed with technical constraints: Her famous polygonal look in 1996 wasn’t an artistic choice at first—it was heavily influenced by the limited 3D hardware of the PlayStation era.
Cultural crossover star: She was portrayed in Hollywood films by Angelina Jolie (2001 Tomb Raider, 2003 The Cradle of Life), which helped push her into global mainstream recognition.
Character redesign controversy: The 2013 reboot deliberately changed her from an exaggerated action figure style into a more grounded, vulnerable survival character, which sparked a lot of fan debate but ultimately revitalized the franchise.
Name origin trivia: “Croft” was chosen from a UK phone book during early development of the original game.
Industry influence: Lara Croft helped establish the template for 3rd-person action-adventure protagonists (climbing, puzzle-solving, exploration-combat mix), influencing franchises for decades.